Ämne: Tane
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Gammal 2014-12-07, 14:56   #44
Nils Blid
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#40
Questions and Answers


Posted by N3V Games

We are receiving a number of questions about the status of pre-orders, "T:ANE" and "Community Edition" - so today's update will focus on answering these questions and helping everyone understand the process over the coming few months. If you have any further questions, please use the Comments option here and we will monitor these over the coming days to add further information as required.

Q. I have backed T:ANE on Kickstarter - do I still need to pre-order?
A. Probably not - check your reward tier on the main campaign page to see if your reward includes "T:ANE" or not. If you pledged at Track Crew ($25) or above, your reward includes a version of T:ANE which will be made available to you (either digital or boxed) when T:ANE is released in 2015.

Q. What are the different versions of T:ANE?
A. In July we announced that there would be three versions of T:ANE available. Each version has the same core features but different content sets. Find out more about each version at:
http://anewera.trainzportal.com/TANE-Preorder.php
Q. Which edition of T:ANE will I be getting?
A. For Kickstarter backers, this depends on your reward tier:
Track Crew and Guard -> T:ANE Standard Edition
Trainz Crew and above* -> T:ANE Deluxe Edition
*except Engine Foreman and those who upgraded who, of course, get T:ANE Collector's Edition
For pre-order customers, you can check which version you ordered by logging in to SimulatorCentral.com and checking under My Account for your "processing pre-order".
Q. What is T:ANE - Community Edition?
A. As a special reward for our supporters and pre-order customers, we decided to provide early access to an exclusive "Community Edition" while waiting for T:ANE to be completed. This "Community Edition" pre-release version of T:ANE will give you a taste of the final product but will obviously still have a number of issues that require fixing and optimizing prior to release. A full list of known issues will be published on Dec 10.
Q. Who gets access to the Community Edition?
A. All Kickstarter backers (from Kickstarter.com and anewera.trainzportal.com) PLUS all pre-order customers from SimulatorCentral.com (and STEAM once that pre-order process commences later this year). It is not too late to pre-order, but our pre-order discount and bonus offer will be changing soon.
Q. How will I access Community Edition?

A. You will receive an email from us with full details regarding downloading and installing T:ANE Community Edition. This is currently planned for December 10, 2014. In this email we will inform you which Planet Auran/My Trainz username is authorized for access.
Q. Can I get Community Edition other than by downloading?
A. It is possible for you to get someone else to download the installer and copy it onto physical media (such as an external hard-drive) for you to copy onto your computer. As if your local Internet cafes provides this type of service. We will not be providing a physical option for Community Edition.
Q. Will I need to be online to play Community Edition?
A. You will need an Internet connection for the initial install. You will then have up to 30 days access before you need online access again.
Q. Will routes made in Community Edition import directly into T:ANE?
A. Yes, any content you create in Community Edition can be imported directly into T:ANE once it is released.
Q. Will Community Edition be available for Mac users?
A. We expect to have a Mac version of Community Edition shortly after the scheduled December 10 PC release.
Q. When will I get the full version of T:ANE?
A. The official release date for T:ANE has not yet been announced. It is expected that it will be ready for release in Q1, 2015. We anticipate there will be a patch option to update from CE to T:ANE although it may still be a large download depending on what content updates are required.
Q. What will be different in T:ANE versus Community Edition?
A. "CE" will be the latest version of T:ANE complete with all the Standard Edition content. We expect to offer the "Deluxe Edition" content by way of DLC download for "CE".
We then have a further two months or so development, bug-fixing and polish prior to the release of T:ANE so the product will improve noticeably. (Putting this into perspective, there has been 12 months development since the Kickstarter campaign closed).
This two month period will be used to complete some of the TS12 integration for features like Map Merge and Displacement Maps that are not yet fully implemented. Next, we expect new features like graphics shaders to greatly enhance the look of things such as water and distant views. We also expect optimisations of the core engine as we resolve bottlenecks in our render pipeline. And of course with thousands of people using "Community Edition", the feedback provided will help us identify any major issues that arise and work to resolve them.
Q. Does T:ANE replace Trainz Simulator 12?
TS12 will continue to exist, but T:ANE is a totally new product built with a new game engine. It provides practically everything that was in TS12 as well as loads of new features. The new “E2” engine has all the core infrastructure and systems complete and will be continue to be updated for many years to come.
We expect most Trainz 12 users will upgrade to T:ANE over time as we add more features and eye-candy to the initial foundations.
Q. How much of old Trainz content will work with TANE?
We expect most TS12 content to work with T:ANE. Much of the TS12 content is already included in T:ANE, and most of the remaining TS12 content will be uploaded to the DLS.
Q. Do I have to start with an empty board and rebuild routes?
A. No. You will be able to import your work-in-progress routes from TS12 and download any missing dependencies from the DLS.

Q. What if my question is asked/answered here?
A. Simply reply via the Comment option and we will respond as soon as we can.

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