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#1 |
Hedersmedlem
Reg.datum: Mar 2002
Ort: Trollhättan
Inlägg: 9 854
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Tack för svaren. Då är det inget att göra åt.
Jag får väl vänta till nästa år. |
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#2 |
Medlem
Reg.datum: Mar 2007
Ort: sundsvall
Inlägg: 526
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Nu ska alla fått sina TSW beta säger dovetail. Men starta om steam
appen så dyker den nog upp om ni är behörig och ska ha den. Promo koden den har jag inte sett och jag verkar inte ensam.......... Men nu kan alla komma åt fel-forumet ändå. forums.dovetailgames.com när man loggar in så kommer man åt forumet Train Sim World: CSX Heavy Haul Beta. Där ska man klaga att man inte kan ta tillbaka bromsen på svenska tangentbordet, tågen bromsar för bra etc We have received confirmation from Valve that all of the 15,000+ Train Sim World Pioneers have been activated and should now be able to download, install and play the Beta. For anyone who thinks they should have the Beta but has not yet received it in their Steam Library. Please ensure you restart Steam and check again. Once you have done this and it is still missing, please contact our Support Team who will be glad to help you. As it appears that many of you have missed the Promo Code in the Dovetail Live activation email, or have not seen it in the loading screens, we are opening up the forums at forums.dovetailgames.com for everyone. You no longer require the Promo Code to register and log in. Please do not post comments or feedback relating to Train Sim World: CSX Heavy Haul in the Fishing forums. The Train Sim World: CSX Heavy Haul Beta will run for 12 days from December 8th through to December 19th. Over the next 12 days, we encourage you to dive in, spend some time playing the Beta, and help us make our hobby, the greatest it can be Senast redigerad av jorgen3 den 2016-12-09 klockan 13:32. |
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#3 |
Medlem
Reg.datum: Feb 2012
Inlägg: 1 378
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Har testat spelet och som jag trodde så klarar mitt grafikkort (Geforce GT 640) inte alls av spelet och det laggar enormt mycket. Annars verkar spelet rulla på fint så när som att klockan går som den ska...
så TSW är inget köp för mig förrän jag har skaffat mig en bättre rigg (planerar att ha ett hemmabygge härnäst) så tills vidare så stannar jag kvar på TS ett tag till.
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Mvh SummerADDE Alla mina projekt till Train Simulator Classic är nedlagda. Jag kommer härmed fokusera på att skapa rutter och innehåll till Train Sim World i fortsättningen. Alla mina downloads på Google Drive kommer att tas bort permament den 31:a agusuti 2024. |
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#4 |
Medlem
Reg.datum: Mar 2007
Ort: sundsvall
Inlägg: 526
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Hittade lite råd hur man kunde få upp framraten på Nvidia Grafikkort,
Jag testade det och gick från 12-15 till kring 25 (har grafikkort GTX980M) För övrigt såg jag att cpu jobbade med 40% när jag körde TSW (hade turboläget "*32" på min MSI GT72S) --------------------------------------------------------------------------------------------------------------------------- Well me and a buddy that have the TSW beta found away to get some more better frames with those high end PC's. I am currently using a NVIDIA GTX 1070 graphics card getting just about 30 to 60 fps in game with this tweak we did. 1st: You wanna open up your TSW game and go to your graphics settings or "Screen" page and change it from "Windowed FullScreen" to just "FullScreen" 2nd: If you have a NVIDIA card you wanna open up your NVIDIA Control Panel and go to manage 3D Settings and click on Program Settings and add TSW. 3rd: After TSW is added scroll all the way down to "Power Management Mode" and select "Prefer Maximum Preformance" next go to "Texture Filtering - Quality" and click on High Quality, Now go to Texture Filtering -Trilinear Optimization and turn it on, and then turn on Triple Buffering. Now when you start up TSW you should see a improvement in performance and not so much frame dropping. någon skrev I did this and it made one H of a difference!!! Way Faster FR ------------------------------------------------------------------------------- Dovetail skriver detta om FPS Trains are Noticeably Short Currently, limitations on the way physics are optimised mean that full length trains have a direct impact on frame rate. In order to preserve the enjoyment for our TSW Pioneers, and ensure Train Sim World can function on a wider variety of computer specifications, we have opted to shorten trains while we continue to optimise the code. Trains will be longer in the full release of Train Sim World: CSX Heavy Haul. We would be interested in hearing your thoughts about appropriate consists as feedback on the forums. Framerate Issues We are constantly working through a process of reviewing the demands made by the software on both the graphics card and the CPU to achieve the best possible framerates. We will continue this for the final release but would appreciate your individual experiences for your hardware. Senast redigerad av jorgen3 den 2016-12-09 klockan 13:39. |
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#5 |
Medlem
Reg.datum: Mar 2007
Ort: sundsvall
Inlägg: 526
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I TSW forumet ligger en lista på kända fel här tar jag upp en del av dem. Dessa ska man inte ta upp de är kända
No head camera physics while seated in train (headbob, motion sensitivity, etc) There is currently no physics camera while the player is seated in the locomotive, so it appears that the player view is welded to the movement of the cab. This will be rectified prior to the full release of Train Sim World: CSX Heavy Haul. While in an external camera, sometimes the camera can get stuck in scenery or inside the train We have implemented some handling to try and prevent the camera clipping through scenery but this code is still being improved. If you experience a problem, please let us know. Note that if your camera gets stuck, you can press CTRL+0 to reset its default starting position, which should allow you to continue to use it as normal. No visibility of engineers/conductors in the TSW environment Locomotives currently do not include physical representation of characters (engineers, conductors, etc), including a representation of your own character. We have a range of characters currently in development and these will be added in due course. With Temporal Anti-Aliasing Enabled (TAA) - Ghosting of hard surfaces when in motion This is a known side-effect of Screen Space Reflections that are exacerbated by Temporal Anti Aliasing. Disabling TAA can minimise these effects however some ghosting of surfaces will remain on opaque surfaces. We are currently investigating alternative solutions and will look to update once we are confident this situation has been corrected. With FXAA Enabled - Scintillation / Fuzzy / Flickering This is a known side-effect of FXAA. Minimal functionality on the map view (Key 9) The map view is an early implementation at the moment to provide an indication of the expected appearance. There is considerable work to be done in this area and we would appreciate your thoughts as feedback on the forums. Rain sometimes doesn’t work on windows We have observed that in some circumstances rain does not rest on windows. Any help you can provide in understanding the circumstances are most likely to reproduce this issue would be valuable feedback. Rain sometimes can’t be wiped off windows We have observed that in some circumstances rain cannot be wiped from windows. Any help you can provide in understanding what circumstances are more likely to reproduce this would be valuable feedback. Rain does not obstruct the view sufficiently It is known that the rain effect on windows does not sufficiently obstruct or distort the player’s view out of windows. Your feedback on this would be valuable to understand your perceptions. Tunnel Lighting is incomplete We have a number of tasks to change how tunnel lighting is implemented. We have a simplified implementation to prevent vehicles being brightly lit for the public beta and will be building in a more accurate representation as we continue development. Trackwork is missing on the road ahead when driving It is known that the trackwork randomly disappears or pops in instantly as you drive. We will address this prior to the release of the full product in February. Support for international keyboards is lacking We are looking at adding customisable keyboard and controller mappings and will look to provide suitable mappings for a range of international keyboards in due course. Detta kan nog förklaras att vi inte kan ta tillbaka bromsen med tangentbordet If you wait and let it go to night time, it won’t look correct, night time has not been tuned yet and that’s why it isn’t shown as a preset We have opted to limit the times of day in the Beta as we have not optimised all aspects of how the world looks at all times of day and in all weather conditions. Missing PCS Reset instructions from the manual Detta händer när man inte trycker på alerter i tid då går tåget in i nödbroms If the PCS trips during your journey (a light comes on and the brakes apply) you will need to follow these steps to reset it and allow you to continue: Set the throttle to 0 Set the reverser to neutral Set the auto brake to emergency Wait 2 minutes Set the independent brake to full Set the auto brake to release Allow the brakes to release, this will take some time Once the brakes have fully released, release the independent brake and apply some power. Visibility of Trackside Signage Currently trackside signage is non-reflective and is therefore difficult to read. This will be addressed prior to release of the full version in February 2017. Weather, Seasons & Time of Day Controls do not function This functionality is limited in the Beta as additional work is required to optimise lighting at the various times of day, seasons and weather. Boom Camera missing The familiar “Boom” camera from Train Simulator (Keys 2 and 3) has not yet been implemented. This will be added prior to the full release in February. Capture Screenshot works using Ctrl + F12 This will be replaced to the current familiar control of Ctrl + S in the final release in February. Current speed limits are missing from the HUD The current speed limit will be added to the HUD prior to the release in the full release in February. The HUD should be considered as representative of basic functionality, additional features will be added in due course. We would be interested in hearing your thoughts on customisation and features of the HUD as feedback on the forums. HUD Driving controls are missing This is by design. However, we are interested in hearing your thoughts on this as feedback on our forums. Refuelling Cable Hose has Strange Physics This implementation was proof of concept and will be replaced with an alternative set of physics for the hose in the final build. Senast redigerad av jorgen3 den 2016-12-09 klockan 14:17. |
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#6 |
Medlem
Reg.datum: Aug 2016
Ort: Sweden Köping
Inlägg: 174
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Har fortfarande inte fått mitt, supporten bad mig att skicka in kvittot på att jag hade köpt det.
Jag skickade in kvittot men väntar fortfarande på svar.... ![]() ![]() ![]() ![]() (EDIT : Fick nu till svar att det var ett fåtal som hade samma problem som jag och att det skulle vara fixat till runt 19 - 20 ikväll...) Senast redigerad av Fippe den 2016-12-09 klockan 15:05. |
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#7 |
Medlem
Reg.datum: Mar 2007
Ort: sundsvall
Inlägg: 526
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Fysiken är inte bra i betan trots allt Dovetail skrev om "simugraph"
Har jämfört med Run8 v2 som anses vara väldigt bra i fysiken. TSW 2 st SD40-2 och 21 lastade kolvagnar (ca 2500 ton) Accelaration 0--60 mph (96,5 km/h) i uppförsbacke går på 67 sekunder Nödbroms 60-0 mph i uppförsbacke går på 9 sekunder. Detta är ju nästan bil prestanta Run 8 v2 2 st SD40-2 och 20 lastade kolvagnar (ca 2500 ton) Accelaration 0--60 mph (96,5 km/h) plant tar lite drygt 4 minuter Nödbroms 60-0 mph plant tar 57 sekunder. Testade att köra i 60 mph i en svag uppförsbacke och tåget tappade direkt hastighet. Skulle vilja säga att det är sämre än TS2017 och den var inte bra. Kan inte fatta att det är på detta sätt. Dovetail måste ju veta om det, det är ju inte i närheten av realistiskt. |
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#8 |
Medlem
Reg.datum: Aug 2016
Ort: Sweden Köping
Inlägg: 174
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Dovetail har ju själva sagt att Betan inte representerar den färdiga produkten så jag är ganska säker att detta är en sak som kommer att fixas till i febuari
![]() Senast redigerad av Fippe den 2016-12-09 klockan 21:32. |
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