![]() |
Om det här är ditt första besök, se till att gå till vår FAQ (finns även länk till FAQ i navigeringsmenyn ovan). Du kan behöva att registrera dig innan du kan posta (finns även en länk till registrering i navigeringsmenyn ovan). För att titta på inlägg, välj det forum som du vill besöka från de som är listade nedan. |
|
Registrera | Members Area | FAQ | Medlemslista | Community-ware/Modell-shop | Sök | Dagens inlägg | Markera forum som lästa |
![]() |
|
Ämnesverktyg | Visningsalternativ |
|
![]() |
#1 |
Veteran
Reg.datum: Nov 2001
Ort: Onsala, , Sweden.
Inlägg: 8 149
|
![]()
Opacity-mapen skall ebart täcka fönstret! Hittade denna tut för att göra animerade fönster. Har inte provat själv dock:
"Ok to animate the lighting of a window to change with the time of day you need to perform the following steps. 1) create a plane for your window. You will need two of these the same size. 2) Place one plane 0.3 meters behind the other. This back one will provide the light at night. 3) Skin the back window and give it's material a self illumination value. I use blue windows most of the time and a hind of orange tint to my ilum color. It makes for a nice yellowish orange glow. 4) now you need to add four animations to your model. These are added to the helper node from the modifiers pane. just slide down and add Day Night Day2Night Night2Day These are the four standard animations for time of day cycles. i) Day runs from frame 10 to 19 with an transition of 0.25 ii)Night runs from frame 32 to 41 with a transition of 0.25 iii)Day2Night runs from frame 54 to 55 with a transition of 0.25 iv)Night2Day runs from frame 68 to 69 with a transition of 0.25 I follow the standard lengths and timing that Bioware uses for my windows. It saves on headaches and guess work. 5) now you need to animate the front planes Opacity. We want it to become translucent at night so the lighted window behind it will show through. For day time animate the Opacity to be 100. For Night it should be animated to be 0. for Day2Night it should be animated to slide from 100 to 0. For Night2Day it should be animated to move from 0 to 100. To animate the value: i) Select the animation you will work on from the animations list under the helper nodes modifiers list. Double click it to work on just the time span for that animation. Bring up the material editor. Select the material to animate. now click the animate button and change the Opacity value. The Spinner button should have red marks around it afterwards if you got it right. Move to the end of the time span and turn off the animate button. Repeat for each animation setting the desired values." LAn |
![]() |
![]() |
![]() |
Ämnesverktyg | |
Visningsalternativ | |
|
|
![]() |
||||
Ämne | Startat av | Forum | Svar | Senaste inlägg |
Bildformat texturer. | Bengan | Trainz - Allmänt om Trainz | 1 | 2005-02-08 16:32 |
Nya texturer till FS2004 | Rojje | Off-topic | 0 | 2004-12-20 21:36 |
Ändring av suddiga texturer | Erik Götborg | 3D-design/Ommålningar - MSTS / Open Rails | 2 | 2004-04-25 12:22 |
Nya texturer till Pass60 | dalchr01 | 3D-design/Ommålningar - MSTS / Open Rails | 11 | 2003-08-21 20:10 |
Genomskinliga fönster | sibbmark | 3D-design/Ommålningar - MSTS / Open Rails | 28 | 2003-01-27 18:46 |