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Ämnesverktyg | Visningsalternativ |
2015-02-14, 00:55 | #1 |
Medlem
Reg.datum: Dec 2007
Ort: Ostfreesland/Tyskland
Inlägg: 580
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IORE + T46-GPC + Dm3 "modern" + Fammoorr050 - Donationware
IORE + T46-GPC + Dm3 "modern" + Fammoorr050
This is donationware. Please send me a donation (at least 10 Euro) and I send you the download-link by eMail. The Kiruna route comes later as freeware ... If you didn't get an answer after you have send me the donation, then look at your spam-folder or send me at this forum a pm. Please go to my homepage and press the donate button: http://www.klemund.de/RailSimulator/news.html Attention ! Please enter your donation amount. Purpose: "IORE" Included: - IORE loco: 101 up to 120 old design - IORE loco: 121 up to 134 new design - T46-GPC (low poly) - Fammoorr050 iron ore wagon - Dm3 loco - "Josefina" - Dm3 loco - "Bruno" (not compatible with "Kuju Rail Simulator") ------------------------------------------------ known bugs: - IORE cab are not animated in this version. It comes later... You must drive with your Keyboard/Joystick/Raildriver or the HUD. ------------------------------------------------ click on the images to enlarge: |
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2015-02-14, 01:42 | #2 |
Medlem
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Very nice! I will donate once I have the Money next month.
What if some new users want to donate to both this pack and the Da/Dm-pack?
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Mvh SummerADDE Alla mina projekt till Train Simulator Classic är nedlagda. Jag kommer härmed fokusera på att skapa rutter och innehåll till Train Sim World i fortsättningen. Alla mina downloads på Google Drive kommer att tas bort permament den 31:a agusuti 2024. |
2015-02-14, 02:15 | #3 | |
Medlem
Reg.datum: Dec 2007
Ort: Ostfreesland/Tyskland
Inlägg: 580
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Citat:
Attention ! Please enter your donation amount. Purpose: "IORE" Senast redigerad av newS den 2015-02-14 klockan 04:03. |
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2015-02-14, 12:37 | #4 |
Hedersmedlem
Reg.datum: Mar 2002
Ort: Trollhättan
Inlägg: 9 798
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Tack för du släppte dem!
Ska köpa dem när jag får min pension. |
2015-02-14, 23:04 | #5 |
Veteran
Reg.datum: Aug 2001
Ort: Mölndal
Inlägg: 4 267
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Hi
I will buy this IORE pack, after releasing The Kiruna route I would consider donating a reasonable amount of euros if you could release new textures to Da / Dm-pack. I've already have the pack, but I think the trains are too dark. View Image
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2017-06-22, 20:15 | #6 |
Veteran
Reg.datum: Aug 2001
Ort: Mölndal
Inlägg: 4 267
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Har du lagt ner TS newS ?
Till newS
Jag har skickat PM skrivit i Tyska forum, men du svarar inte. Hör av dig om det blir någon rutt. Även ljusare Da / DM lok, dom som du har nu är ju nästan svarta !! ___________________________ I have sent PM written in German forum, but you do not respond. Check if there is any route. Even lighter Da / DM lock, the ones you have now are almost black !!
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2017-06-28, 03:18 | #7 |
Veteran
Reg.datum: Aug 2001
Ort: Mölndal
Inlägg: 4 267
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From Lapland
Hello Swen
I have downloaded IORE pack today. Read that you would release your amazing Kiruna-Narvik now in 2017 Have uploaded the latest version of SE-Swenbanan, very impressed. Maybe a bit too tight curves. Here is a picture of SJ Blue-X, with passenger carriages in blue made By KMV, painted blue by Fippe Hope you fix Da mm to more natural colors (light brown) Edit After installation of IORE..
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Senast redigerad av Hawk den 2017-06-28 klockan 04:45. |
2017-06-28, 12:37 | #8 | |
Medlem
Reg.datum: Dec 2012
Ort: Helsingborg, Sweden
Inlägg: 186
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Citat:
Han jobbar på det. Åke |
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2017-06-28, 20:24 | #9 |
Veteran
Reg.datum: Aug 2001
Ort: Mölndal
Inlägg: 4 267
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Jag skickade detta PM långt före dig den 22-6
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2017-06-29, 08:37 | #10 |
Medlem
Reg.datum: Dec 2012
Ort: Helsingborg, Sweden
Inlägg: 186
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OK
Åke |
2017-06-30, 00:00 | #11 |
Veteran
Reg.datum: Aug 2001
Ort: Mölndal
Inlägg: 4 267
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.
10 tecken....
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Senast redigerad av Hawk den 2017-06-30 klockan 00:19. |
2017-07-28, 15:02 | #12 |
Medlem
Reg.datum: Feb 2017
Ort: Sweden
Inlägg: 4
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Thanks, have donated now might update after i have gotten it working.
Senast redigerad av PatrikF1 den 2017-07-28 klockan 17:32. |
2021-03-04, 00:09 | #13 |
Medlem
Reg.datum: Apr 2007
Inlägg: 800
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Not sure which thread to post this in, but I have a problem whenever I have a long player train with the Fammoorr wagons. If the train is longer than about 25 wagons, it "jumps" at the start of the scenario causing some wagons to derail (see picture).
It seems the only workaround is to use shorter trains, or to connect more wagons to the player train after starting the scenario. For example, if I start with 28 wagons, and connect another 20, and then another 20, it seems I don't get the derailment. That seems to be the only way for the player to run full length trains (68 wagons). This problem appears to affect the player train only - AI trains are running fine. I suppose it's because TS handles the player train physics differently from AI trains. |
2021-03-04, 11:27 | #14 |
Medlem
Reg.datum: Oct 2012
Ort: Switzerland
Inlägg: 12
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Hello HGV
I have no experience with this route and the IORE locomotive. I have ordered them and hope I could drive it soo. Question: Which Train Simulator version do you use? In real life, a maximum of 68 cars are attached. But sometimes there are shorter trains (only 40 cars or less). Generally the ore trains are allowed to drive max. 50 km/h. Does this also happen at the reduced speed? Sure, these trains must be driven with extreme fine comands (not so easy). And of course too, the program can only simulate this very roughly. I would be interested about your feedback, thank you! Greetings from Switzerland Yellow |
2021-03-04, 13:05 | #15 |
Medlem
Reg.datum: Apr 2007
Inlägg: 800
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I use the 32 bit version normally.
What happens when a scenario is loaded when you start it, or whenever a player train approaches a consist, is that this consist "jumps". You can see this if you create a scenario where you put a player loco some distance away from a number of wagons. As you approach the wagons, at a distance of maybe 15-30 m, if you look closely you will see the wagons "jump". Apparently if it's a large number of wagons it can cause them to derail. To be clear: It doesn't need the player loco to even touch the wagons for them to "jump" like this. I assume this behaviour is because for player trains the physics are more complex than for AI trains. (I think for AI trains the sim basically just moves around the 3D objects at the set speed, but for the player train it takes into account the weight of the wagons, the track gradient and so on.) What I'd like to know is if there's a way to fix this, perhaps some adjustment that newS can make to the wagon simulation. It would be nice to be able to drive full length trains. |