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2023-09-09, 19:38 | #436 | |
Hedersmedlem
Reg.datum: Mar 2002
Ort: Trollhättan
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Hello! These are the tracks that require the Altenburg to Vildau route. Download here: https://rail-sim.de/forum/filebase/e...wildau-v-3-12/ Hope you get to see the tracks! |
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2023-09-09, 19:56 | #437 | |
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Reg.datum: Apr 2007
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If I disable certain signals, it's possible to start the route. It seems that the latest TS version is unable to handle some signals or combinations of signals that has worked fine in previous versions. |
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2023-09-10, 11:45 | #438 | |
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Reg.datum: Feb 2015
Inlägg: 26
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Senast redigerad av Pinocchio den 2023-09-10 klockan 11:46. |
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2023-09-10, 12:31 | #439 | |
Medlem
Reg.datum: Feb 2015
Inlägg: 26
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2023-09-10, 12:48 | #440 | |
Medlem
Reg.datum: Feb 2015
Inlägg: 26
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Senast redigerad av Pinocchio den 2023-09-10 klockan 12:53. |
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2024-06-22, 20:12 | #441 |
Medlem
Reg.datum: Apr 2007
Inlägg: 801
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Rutten fungerar i 32 bit om man installerar och kör en äldre version av TS. Jag följde instruktionerna i länken nedan och kopierade över Assets och Content till den "nya" installationen.
The route works in 32 bit if you install and run an older version of TS. I followed the instructions in the link below and copied Assets and Content to the "new" installation. https://forums.dovetailgames.com/thr...-to-tsc.71041/ |
2024-09-19, 02:00 | #442 | |
Medlem
Reg.datum: Nov 2016
Ort: Canada
Inlägg: 63
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2024-09-20, 01:29 | #443 |
Medlem
Reg.datum: Apr 2007
Inlägg: 801
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I'm no longer working on the route as it's not working in the later versions of TS. I've been trying to figure out why exactly this is; I understand it's a problem with signal scripts so perhaps it's possible to clean up the scripts, but my knowledge is too limited. I posted about it here: https://forums.dovetailgames.com/thr...updates.82307/
As mentioned above, you can get the latest version of the route to work if you install an older version of TS. This can be kept in a separate location in case you want the current TS version as well. |
2024-09-20, 03:33 | #444 |
Medlem
Reg.datum: Nov 2016
Ort: Canada
Inlägg: 63
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Ok fair enough, that's really unfortunate, there's been a lot of problem on Swedish routes due to 32 bits versus 64 bits and now apparently signals and scripts too... Have you tried to talk to DTG management about this? Do you have a picutre of the route version from 2020? I want to see if it's the same version as the old (original) Jonkopingsbanan from Banbyggarna.
Senast redigerad av Tarik Pasic den 2024-09-20 klockan 03:35. |
2024-09-21, 01:51 | #445 |
Medlem
Reg.datum: Apr 2007
Inlägg: 801
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This is the latest version: http://www.e-buzz.se/forum/showpost....5&postcount=25
The one on Banbyggarna is a very old version. It may be that this version works as it's a lot less complex with less signalling and it doesn't include any of the layout around Stockholm which I have included in the later versions (in hindsight that should probably have been a separate route...). I would suggest if you want to run the route to make a separate installation of an older TS version as explained previously. Alternatively you can try to disable certain signals, but you may still run into problems e.g. when a train activates a crossing signal. With the old TS version the signals should work predictably with no crashes. In the DTG forums I have tried to raise the issue of scripts causing crashes in the later TS versions but I haven't received any official response. I'm not sure if there is another way to contact DTG about it. |
2024-09-23, 23:59 | #446 | |
Medlem
Reg.datum: Nov 2016
Ort: Canada
Inlägg: 63
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When it comes to other forums, I know a guy who is very good at fixing issues on route. Unfortunately, I recently had him fix something for me so I don't necessarily feel comfortable asking him for help again so quickly but let's see, I can talk to him about your route eventually if you want. |
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2024-10-08, 14:55 | #447 |
Medlem
Reg.datum: Apr 2007
Inlägg: 801
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Sorry for the late reply.
As far as I understand the problem with the route is exclusively related to signal scripts. The good thing about this is that the scripts can be disabled by simply removing or renaming the related LUA file. For example, I found that the SE End Signal script is the culprit for certain crashes, and when this script is disabled the route will load (however, only in 32 bit if I remember correctly - and I don't have access to the computer where I have TS installed at the moment so I can't check). The result is that the related signal will not work as it has no active script. The simulator will still display the signal as a "dead" object in this case, with all signal lamps lit up (in the case of the end signal, it means the single red light is always lit, so it doesn't have a major impact on the operation of the route or other signals). Another "good thing" about the problem being with signal scripts, is that you can edit and adjust the scripts without having to replace any objects in the route. A simple script edit could potentially get rid of the crashes, but it probably means we need a thorough look at all the scripts as they interact with each other. If you can find someone with the script knowledge who is willing to do that it could be a way forward. As for the different versions of the route, the one I linked previously is the latest. It includes Jönköpingsbanan between Mullsjö and Äng (with limited scenery between Habo and Mullsjö), Vaggerydsbanan between Jönköping and Vaggeryd (with the stretch between Månsarp and Vaggeryd complete), and finally the Stockholm area complete between Stockholms Södra and Solna/Ulriksdal (scenery only around central Stockholm but trackwork and signals to Ulriksdal). As I don't have the simulator at hand I can't really show you a map (I guess you mean 2D map rather than 3D?), but you should be able to load the route yourself and have a look if you install an older version of TS separately as described previously, or if you disable signal scripts. Bear in mind that the two sections of the route are about 300 km apart, so you won't be able to see the whole route in the 2D map as it can't be zoomed out that far. You can load a scenario or free roam in different parts of the route to check the map, or load the route in the editor and jump to the desired location/coordinates. |
2024-10-10, 15:43 | #448 | |
Medlem
Reg.datum: Nov 2016
Ort: Canada
Inlägg: 63
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I meant the 2D map rather than the 3D map, yes. When I open the route editor for the 2020 version of the Jönköpingsbanan, I only get the Stockholm section to show up but I guess that section being 300 km apart from Jönköpingsbanan is why I can't see the rest. I will try to see those other sections by using coordinates or desire location and see what happens, I was hoping to create some QD scenarios but just for the Mullsjö to Äng section and vice versa, maybe also the Vaggerydsbanan. I'm hoping TS fixes this issue with scripts so you can finally continue your work. |
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2024-10-14, 15:34 | #449 |
Medlem
Reg.datum: Apr 2007
Inlägg: 801
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I hope it works out for you; it would be interesting to check out any scenarios you make!
I don't really have any hopes that they will "fix" TS, but if someone with good knowledge of LUA scripting would be able to totally remake the Swedish signal scripts, or at least find out where the problems are with the current scripts, then we might have a way forward. The advantage of this is that by updating the scripts, the signals can be fixed without having to replace hundreds of signal objects and probably thousands of links in the route. The downside is that since different signals interact with each other, it likely means that all the signal scripts have to be altered. On the other hand, if it's possible to find out exactly which behaviour causes the crashes, it could potentially be an easy fix. |
2024-10-30, 11:07 | #450 |
Hedersmedlem
Reg.datum: Mar 2002
Ort: Trollhättan
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Hej Hgv!
Du har fått PM av mig. |
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