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Gå tillbaka   Svenska 3D-Tåg - Forum > N3V Trainz > Trainz - Allmänt om Trainz

 
 
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Gammal 2003-05-10, 01:11   #12
Cj
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Reg.datum: Feb 2002
Ort: Stockholm, , Sweden.
Inlägg: 352
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Citat:
quote: Industries spring to life with realistic animations.
Each new industry consumes resources and produces goods. Your task, as with a real railroad, is to efficiently move theses goods and resources from one place to another and keep the wheels of industry turning.


Visible goods and passengers
No longer do you have to imagine what happens when you pull up to the coal hopper or to a station. You'll wipe coal dust from your eyes as you watch your hoppers fill up, and you'll be greeted by frustrated passengers if you're late for a pick up! You can even hop into a container crane at the port and load the containers on yourself.


Make your own railroad activities in minutes.
Place a few industries in the easy to use Surveyor editor and you have created an instant railroad scenario. Set the appropriate industry inputs and outputs as you desire and enter your overall objective - from a simple passenger run to a complex freight exercise.


Save your progress
Unlimited save slots allow you to pick up where you left off. Scenarios can theoretically continue for ever.


Steam locomotives.
Realistic physics tested by real engineers, plus amazing new sounds and special effects. You'll be wiping the sweat from your brow when you stoke the firebox. (You can also ask the auto-fireman to take over this messy task).


Locos use fuel and water.
Your steam engines will require regular watering and refilling and your diesel engines won't go far without stopping to top up your fuel tanks.


Drivers for every loco
Ever wondered who was driving all those locos? Now you can appoint drivers, each with their own personality, to take charge of your locos. Of course, at any time you can step in and lend a helping hand.


Updated Graphics
Taking advantage of the new Auran Jet V2.0 feature set, we've updated many of the graphics. New techniques such as bump mapping and vertex shaders add a whole new level of realism and graphics eyecandy. We've also optimised many of the previous features so that you can add more objects to your scenes.


New sounds, new signalling, new physics, and more...
The list is too long to mention. We've listened to your feedback and included many of the suggestions that improve upon previous Trainz versions including rain splashing on the windscreen, lat/long support for real world routes, fixed track segments, radio chatter and lots more.
*nej nu åker msts *** ner i soptunnan* [}]

Schiesse ! Grymt som attans, stackars Msts *kommer sakna det*

Kvarne: Vi byter identitet och namn till Fredrik och Kenny [}]

Fredrik: Hur mycket ska du ha [8)]

Åsido skämt, vet någon när det släpps ?

---
MvH Cj | www.aeger.net
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